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Section & Row

  • Mar 3, 2018
  • 2 min read

Let's pair and complete the UI design

BirthdaysTableViewController: UITableViewController {

var birthdays = [Birthday]()

let dateFormatter = DateFormatter()

override func viewDidLoad() {

super.viewDidLoad()

dateFormatter.dateStyle = .full

dateFormatter.timeStyle = .none

}

// MARK: - Table view data source

override func numberOfSections(in tableView: UITableView) -> Int {

// #warning Incomplete implementation, return the number of sections

return 1

}

override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {

// #warning Incomplete implementation, return the number of rows

return birthdays.count

}

override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {

let cell = tableView.dequeueReusableCell(withIdentifier: "reuseIdentifier", for: indexPath)

let birthday = birthdays[indexPath.row]

cell.textLabel?.text = birthday.firstName + " " + birthday.lastName

cell.detailTextLabel?.text = dateFormatter.string(from: birthday.birthdate)

return cell

}

/*

// Override to support conditional editing of the table view.

override func tableView(_ tableView: UITableView, canEditRowAt indexPath: IndexPath) -> Bool {

// Return false if you do not want the specified item to be editable.

return true

}

*/

/*

// Override to support editing the table view.

override func tableView(_ tableView: UITableView, commit editingStyle: UITableViewCellEditingStyle, forRowAt indexPath: IndexPath) {

if editingStyle == .delete {

// Delete the row from the data source

tableView.deleteRows(at: [indexPath], with: .fade)

} else if editingStyle == .insert {

// Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view

}

}

*/

/*

// Override to support rearranging the table view.

override func tableView(_ tableView: UITableView, moveRowAt fromIndexPath: IndexPath, to: IndexPath) {

}

*/

/*

// Override to support conditional rearranging of the table view.

override func tableView(_ tableView: UITableView, canMoveRowAt indexPath: IndexPath) -> Bool {

// Return false if you do not want the item to be re-orderable.

return true

}

*/

/*

// MARK: - Navigation

// In a storyboard-based application, you will often want to do a little preparation before navigation

override func prepare(for segue: UIStoryboardSegue, sender: Any?) {

// Get the new view controller using segue.destinationViewController.

// Pass the selected object to the new view controller.

}

*/

}


 
 
 

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